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	<title>MiniGladiator</title>
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	<description>Tabletop Miniature Gladiator Games</description>
	<pubDate>Thu, 18 Dec 2008 17:49:45 +0000</pubDate>
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		<title>Almost out of the Fog</title>
		<link>http://minigladiator.com/?p=65</link>
		<comments>http://minigladiator.com/?p=65#comments</comments>
		<pubDate>Thu, 18 Dec 2008 17:49:45 +0000</pubDate>
		<dc:creator>Lanista</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<category><![CDATA[Contracts]]></category>

		<category><![CDATA[Dental]]></category>

		<category><![CDATA[Employment Change]]></category>

		<guid isPermaLink="false">http://minigladiator.com/?p=65</guid>
		<description><![CDATA[So my posts have been random at best lately.  As with my last post, the delay is certainly tied to a lot of stress due to my wife&#8217;s current career situation.  So gaming hasn&#8217;t been much on my mind.  You&#8217;ll probably want to skip on by this blog, till I get my [...]]]></description>
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		<title>Code of Ethics and Professional Conduct</title>
		<link>http://minigladiator.com/?p=64</link>
		<comments>http://minigladiator.com/?p=64#comments</comments>
		<pubDate>Mon, 10 Nov 2008 18:57:16 +0000</pubDate>
		<dc:creator>Lanista</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<category><![CDATA[dentistry]]></category>

		<category><![CDATA[ethics]]></category>

		<category><![CDATA[professional conduct]]></category>

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		<description><![CDATA[You may of noticed my last post was practically nothing to deal with games.  I admit, I never wanted to stray from the topic of games on this site.  There are so  many blogs out there were people vent out their personal frustrations and write out so much more then a specific [...]]]></description>
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		<title>Trouble on the Home Front</title>
		<link>http://minigladiator.com/?p=63</link>
		<comments>http://minigladiator.com/?p=63#comments</comments>
		<pubDate>Thu, 06 Nov 2008 18:03:25 +0000</pubDate>
		<dc:creator>Lanista</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<category><![CDATA[dentist]]></category>

		<category><![CDATA[ethics]]></category>

		<category><![CDATA[future]]></category>

		<category><![CDATA[hostile work environment]]></category>

		<category><![CDATA[professional code of conduct]]></category>

		<guid isPermaLink="false">http://minigladiator.com/?p=63</guid>
		<description><![CDATA[Often people find themselves drifting down the river of reality, pondering what can I do to change this outcome that seems to be inevitable.  As a gamer, I know the possibilities are typically only limited by your vision and will to try.  This however is only possible if you allow &#8220;House Rules&#8221; into [...]]]></description>
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		<title>Miniature Terrain</title>
		<link>http://minigladiator.com/?p=62</link>
		<comments>http://minigladiator.com/?p=62#comments</comments>
		<pubDate>Mon, 13 Oct 2008 17:00:19 +0000</pubDate>
		<dc:creator>Lanista</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<category><![CDATA[Miniature Terrain]]></category>

		<guid isPermaLink="false">http://minigladiator.com/?p=62</guid>
		<description><![CDATA[Often we get so carried away with everything we have to do that we forget to put any emphasis on a key element of Tabletop Miniature Gaming (TMG).  What key element is that?  Well, if you read the title of this post you know exactly what I&#8217;m talking about.  I can admit it&#8217;s hard to [...]]]></description>
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		<title>Javascript Gladiators</title>
		<link>http://minigladiator.com/?p=61</link>
		<comments>http://minigladiator.com/?p=61#comments</comments>
		<pubDate>Fri, 12 Sep 2008 17:14:58 +0000</pubDate>
		<dc:creator>Lanista</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://minigladiator.com/?p=61</guid>
		<description><![CDATA[If you have never noticed before, I have some hex gladiators above on the page.  For some time I&#8217;ve been contemplating creating a gladiator javascript game that has fun with ajax allowing people to goof around while browsing the site.  Just today I found some Actionscript code by Emanuele Feronato (http://www.emanueleferonato.com/2008/04/23/finding-adjacent-cells-in-an-hex-map/) that looks pretty sweet.  
My code [...]]]></description>
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